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	<title>Comments on: Audio and Slides for Jonathan Blow&#8217;s lecture at MIGS 2007, &#8220;Design Reboot&#8221;.</title>
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	<link>https://braid-game.com/news/2007/11/audio-and-slides-for-jonathan-blows-lecture-at-migs-2007-design-reboot/</link>
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		<title>By: Dom Camus</title>
		<link>https://braid-game.com/news/2007/11/audio-and-slides-for-jonathan-blows-lecture-at-migs-2007-design-reboot/#comment-9359</link>
		<dc:creator><![CDATA[Dom Camus]]></dc:creator>
		<pubDate>Sun, 06 Mar 2011 10:18:57 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=129#comment-9359</guid>
		<description><![CDATA[@Christopher&#062; Thanks for uploading that - I don&#039;t have PowerPoint, so I found it very useful! :-)]]></description>
		<content:encoded><![CDATA[<p>@Christopher&gt; Thanks for uploading that &#8211; I don&#8217;t have PowerPoint, so I found it very useful! 🙂</p>
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		<title>By: Minki</title>
		<link>https://braid-game.com/news/2007/11/audio-and-slides-for-jonathan-blows-lecture-at-migs-2007-design-reboot/#comment-9298</link>
		<dc:creator><![CDATA[Minki]]></dc:creator>
		<pubDate>Fri, 04 Feb 2011 14:49:52 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=129#comment-9298</guid>
		<description><![CDATA[For friends looking for video interview parts, I found those are not on Youtube any more and searching it helped me to find following link:

http://www.pbs.org/moyers/journal/12212007/watch.html

Correct me if this is not same video - as I never see one in youtube.]]></description>
		<content:encoded><![CDATA[<p>For friends looking for video interview parts, I found those are not on Youtube any more and searching it helped me to find following link:</p>
<p><a href="http://www.pbs.org/moyers/journal/12212007/watch.html" rel="nofollow">http://www.pbs.org/moyers/journal/12212007/watch.html</a></p>
<p>Correct me if this is not same video &#8211; as I never see one in youtube.</p>
]]></content:encoded>
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		<title>By: Christopher Johnson</title>
		<link>https://braid-game.com/news/2007/11/audio-and-slides-for-jonathan-blows-lecture-at-migs-2007-design-reboot/#comment-8171</link>
		<dc:creator><![CDATA[Christopher Johnson]]></dc:creator>
		<pubDate>Wed, 21 Apr 2010 07:36:48 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=129#comment-8171</guid>
		<description><![CDATA[Excellent talk.

A game development club that I help run recently replayed this talk. As part of this replaying I created a video of the audio and slides. It&#039;s on youtube and you can view it here. http://www.youtube.com/watch?v=6SbfswZ8Ow4&#038;feature=PlayList&#038;p=826D70241947F248&#038;playnext_from=PL&#038;index=0&#038;playnext=1&#038;fmt=18]]></description>
		<content:encoded><![CDATA[<p>Excellent talk.</p>
<p>A game development club that I help run recently replayed this talk. As part of this replaying I created a video of the audio and slides. It&#8217;s on youtube and you can view it here. <a href="http://www.youtube.com/watch?v=6SbfswZ8Ow4&#038;feature=PlayList&#038;p=826D70241947F248&#038;playnext_from=PL&#038;index=0&#038;playnext=1&#038;fmt=18" rel="nofollow">http://www.youtube.com/watch?v=6SbfswZ8Ow4&#038;feature=PlayList&#038;p=826D70241947F248&#038;playnext_from=PL&#038;index=0&#038;playnext=1&#038;fmt=18</a></p>
]]></content:encoded>
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	<item>
		<title>By: edo</title>
		<link>https://braid-game.com/news/2007/11/audio-and-slides-for-jonathan-blows-lecture-at-migs-2007-design-reboot/#comment-7961</link>
		<dc:creator><![CDATA[edo]]></dc:creator>
		<pubDate>Tue, 23 Mar 2010 04:14:26 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=129#comment-7961</guid>
		<description><![CDATA[Awsome,

I really agree with what you said, game developers and designers influence the mind of their cosumers as much as film makers and book writers, maybe even more if you consider the amount of time spent in a game and in a book or movie.
And as a Developer-wanna-be I&#039;ve heard what you had to say, and I&#039;ll keep this ideas deep in my mind, and I&#039;ll try my best not to &quot;dump another load of radioactive garbage in the mind environment&quot;.

thank you a lot.]]></description>
		<content:encoded><![CDATA[<p>Awsome,</p>
<p>I really agree with what you said, game developers and designers influence the mind of their cosumers as much as film makers and book writers, maybe even more if you consider the amount of time spent in a game and in a book or movie.<br />
And as a Developer-wanna-be I&#8217;ve heard what you had to say, and I&#8217;ll keep this ideas deep in my mind, and I&#8217;ll try my best not to &#8220;dump another load of radioactive garbage in the mind environment&#8221;.</p>
<p>thank you a lot.</p>
]]></content:encoded>
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		<title>By: Brian Davis</title>
		<link>https://braid-game.com/news/2007/11/audio-and-slides-for-jonathan-blows-lecture-at-migs-2007-design-reboot/#comment-7713</link>
		<dc:creator><![CDATA[Brian Davis]]></dc:creator>
		<pubDate>Mon, 01 Feb 2010 22:19:18 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=129#comment-7713</guid>
		<description><![CDATA[Thank you!
I find my self frustrated with games lately as well.]]></description>
		<content:encoded><![CDATA[<p>Thank you!<br />
I find my self frustrated with games lately as well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Notes From My Lecture at WPI — Tiny Subversions Tiny Subversions</title>
		<link>https://braid-game.com/news/2007/11/audio-and-slides-for-jonathan-blows-lecture-at-migs-2007-design-reboot/#comment-7469</link>
		<dc:creator><![CDATA[Notes From My Lecture at WPI — Tiny Subversions Tiny Subversions]]></dc:creator>
		<pubDate>Tue, 24 Nov 2009 18:55:38 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=129#comment-7469</guid>
		<description><![CDATA[[...] towards who-knows-what&#8230; and not much more than that. Which then prompted me to bring up Jonathan Blow&#8217;s 2007 MIGS keynote, which is centered around this assertion/question: When millions of people buy our game, we are [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] towards who-knows-what&#8230; and not much more than that. Which then prompted me to bring up Jonathan Blow&#8217;s 2007 MIGS keynote, which is centered around this assertion/question: When millions of people buy our game, we are [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gorm</title>
		<link>https://braid-game.com/news/2007/11/audio-and-slides-for-jonathan-blows-lecture-at-migs-2007-design-reboot/#comment-5073</link>
		<dc:creator><![CDATA[Gorm]]></dc:creator>
		<pubDate>Wed, 01 Apr 2009 18:16:04 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=129#comment-5073</guid>
		<description><![CDATA[Loved this! But why no video version yet? Need a hand?]]></description>
		<content:encoded><![CDATA[<p>Loved this! But why no video version yet? Need a hand?</p>
]]></content:encoded>
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	<item>
		<title>By: Braid &#124; MetaFilter</title>
		<link>https://braid-game.com/news/2007/11/audio-and-slides-for-jonathan-blows-lecture-at-migs-2007-design-reboot/#comment-2597</link>
		<dc:creator><![CDATA[Braid &#124; MetaFilter]]></dc:creator>
		<pubDate>Mon, 11 Aug 2008 08:51:23 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=129#comment-2597</guid>
		<description><![CDATA[[...] of a games philosopher. You can listen to a fascinating talk he gave on game design last year here.  posted by empath (6 comments total) 2 users marked this as a favorite          I downloaded the [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] of a games philosopher. You can listen to a fascinating talk he gave on game design last year here.  posted by empath (6 comments total) 2 users marked this as a favorite          I downloaded the [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: inqk.net &#187; Technology &#187; The Most Important Discussion of Video Games of 2007</title>
		<link>https://braid-game.com/news/2007/11/audio-and-slides-for-jonathan-blows-lecture-at-migs-2007-design-reboot/#comment-1073</link>
		<dc:creator><![CDATA[inqk.net &#187; Technology &#187; The Most Important Discussion of Video Games of 2007]]></dc:creator>
		<pubDate>Thu, 07 Feb 2008 12:08:36 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=129#comment-1073</guid>
		<description><![CDATA[[...] been available on his blog since last November as an mp3 download (with the PowerPoint slides he used) but for [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] been available on his blog since last November as an mp3 download (with the PowerPoint slides he used) but for [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Behrooz 'Bezman' Shahriari</title>
		<link>https://braid-game.com/news/2007/11/audio-and-slides-for-jonathan-blows-lecture-at-migs-2007-design-reboot/#comment-985</link>
		<dc:creator><![CDATA[Behrooz 'Bezman' Shahriari]]></dc:creator>
		<pubDate>Fri, 25 Jan 2008 16:07:10 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=129#comment-985</guid>
		<description><![CDATA[Hi,

great presentation and I thoroughly agree with many of the comments. Though I felt this way, you articulated it all in a way I haven&#039;t been able to do, even in my own mind.

I was actually posting to ask if you mind if I play around with this and sample your voice for a tune?

Stay funky and thanks for sharing.]]></description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>great presentation and I thoroughly agree with many of the comments. Though I felt this way, you articulated it all in a way I haven&#8217;t been able to do, even in my own mind.</p>
<p>I was actually posting to ask if you mind if I play around with this and sample your voice for a tune?</p>
<p>Stay funky and thanks for sharing.</p>
]]></content:encoded>
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